Hey Bob, this is an awesome turatiol and gives me a lot to think about. One thing I am having trouble figuring out is how to implement transitions between States.In a real game situation, the dwarf would have to actually leave the mine and that would take some time before you could switch to the next State. Another example would be a character has a Jump State and he needs to transition to the Fall State. Another might be a character is in a Running State and then wants to Throw a Punch State or Take Damage State. Any clues to implement this?My idea was to have transition states, but this seems like it would add up. Start Jump State, Jump State, Fall State, Land State This seems to build up way too fast and become way too complicated.
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Hey Bob, this is an awesome turatiol and gives me a lot to think about. One thing I am having trouble figuring out is how to implement transitions between States.In a real game situation, the dwarf would have to actually leave the mine and that would take some time before you could switch to the next State. Another example would be a character has a Jump State and he needs to transition to the Fall State. Another might be a character is in a Running State and then wants to Throw a Punch State or Take Damage State. Any clues to implement this?My idea was to have transition states, but this seems like it would add up. Start Jump State, Jump State, Fall State, Land State This seems to build up way too fast and become way too complicated.